How Awful is VR from 1994?
Linus Sebastian digs up some of the first consumer VR hardware and games, from the mind-numbing beige headsets to low-res Quake, Rise of the Triad and Descent demos. Expect choppy frame rates, laughably simple visuals and oodles of latency that’ll make you appreciate how far VR has come.
Beyond the cringe-inducing hardware quirks, the crew is genuinely surprised by occasional flashes of immersion—even if the controllers feel like plastic albatrosses. It’s a nostalgic, oddly charming trip down VR’s pixelated past.
Watch on YouTube
Top comments (0)