Linus Sebastian unboxes and fires up a bulky, beige 1994 VR headset to show us what “cutting-edge” felt like back in the DOS era. He tests classics like Quake, Rise of the Triad and Descent to see if the hype from 30 years ago holds up—spoiler: it’s surprisingly playable but gloriously clunky.
After jumping between demos, Linus peels back the plastic shell for a hardware teardown, pointing out how primitive the tech really was. Time-stamped chapters guide you from initial reactions through game tests and into the final credits.
Watch on YouTube
Top comments (0)