Linus Sebastian straps into a 1994-era VR headset and braves the beige, bulky world of DOS-powered virtual reality. He jumps into classics like Quake, Rise of the Triad and Descent, and—even with low-res screens and awkward tracking—finds the experience more immersive than you’d expect from mid-’90s tech.
After gaming, Linus tears the rig apart to reveal its CRT displays, primitive sensors and chunky optics, showing that the dream of VR has been kicking around far longer (and in much clunkier form) than modern headsets suggest.
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