Linus Sebastian dusts off a mid-’90s DOS-era VR headset—complete with blocky beige design and grainy graphics—and dives into classics like Quake, Rise of the Triad and Descent. Despite its clunky chops, the old-school setup delivers more immersion than you’d expect from something that ran on megahertz and floppy disks.
After a nostalgic tour of the hardware (from head-tracking wobble to primitive controllers), Linus reflects on how far VR has come in three decades—and how early attempts, though rudimentary, paved the way for today’s slick headsets.
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