Linus straps into a bulky 1994 VR headset that looks like beige sci-fi relic material and fires up classics like Quake, Rise of the Triad, and Descent. He navigates the chunky hardware, laughably low resolution, and clunky controls to see if this ancient tech can still deliver a rough sense of immersion.
Between blasts from the past, he cracks open the headset to inspect its DOS-era guts—megahertz processors, simple optics, and all—and reflects on how far VR has come. The verdict: charmingly primitive and more nostalgia trip than future-proof innovation, but still a wild ride in gaming archaeology.
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