Linus Sebastian straps into a beige, blocky 1994 VR headset to see what virtual reality looked like in the DOS era. He hops into classics like Quake, Rise of the Triad and Descent, and despite the grainy visuals and clunky controls, he’s pleasantly surprised by how immersive (if primitive) the experience can still feel.
After testing the games, Linus peels back the layers on the hardware itself—marveling at the sheer bulk, the limited resolution, and the ambitious engineering that hinted at VR’s future. In the end, it’s a fun reminder of how far VR has come (and how far it still had to go back then).
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