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Linus Tech Tips (LTT): Linus Tried VR From 1994

TL;DR

Linus unearths a mid-’90s DOS-era VR headset—think beige, bulky, low-res goggles—and jumps into classics like Quake, Rise of the Triad, and Descent. Between astonished “this is VR?!” moments and the inevitable squint-and-adjust routine, he’s surprised by how well it handled head tracking and immersion despite pixelated graphics and clunky ergonomics.

After the gameplay tests, he tears the thing apart: analog sensors, chunky cables, basic LCD screens and all, breaking down why this quirky relic was actually ahead of its time—and how it laid the groundwork for today’s slick headsets.

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